Kristal audio engine.11/16/2023 Added Debug Menu (ctrl+`, bindable), for easier mod debugging!.This update includes a lot of various small changes, as well as the start of a big debug system. love with Love2D to playĬheck out the documentation for how to use this engine, and download example-mod.zip for mod structure, as well as overworld and battle examples.Ī significant update to Kristal. Others: Download and install Love2D, and run the. and much more! See the full changelog: v0.5.1.v0.6.0 Instructions Renamed Event:postLoad to onLoad, added postLoad for later.Use Player auto_moving variable to determine whether followers should keep moving on their own, for the SLIDE state.Reaction data tables are now formatted like to avoid waiting).Renamed Utils.padSpacing to Utils.padString.Made Cutscene:fadeOut/ fadeIn not automatically wait.Renamed resetGraphicsTransform to resetGraphics.Renamed dialogue text line_advance_callback to line_callback, made it get called on first line, and made it receive the line index.Change arguments for Battler:spawnSpeechBubble() from text, right, style to text, options.Change arguments for SpeechBubble from text, x, y, speaker, right, style to text, x, y, options, speaker.Timer:everyInstant() now calls its function exactly 'count' number of times, instead of one extra time.Removed setRelativePos bc honestly who was using that.Removed getSpeed, added getSpeedDir and getSpeedXY.Added fadeToSpeed and fadeOutSpeedAndRemove.fadeTo and fadeOutAndRemove now take 'time' arguments instead of 'speed'.A months-overdue release of changes, additions, and fixes to Kristal.
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